There's no guarantee that you're playing these events chronologically, and the characters know it, too. At the beginning of each chapter, Zero Time Dilemma asks you to select one of the three teams-each with three members-and play through one of their memory "fragments." They're titled as such because at regular intervals, bracelets on the characters' wrists knock their wearers out, injecting memory loss drugs that upend the victims' sense of time. From here, though, the story branches in every which direction, doubling back on itself and correcting plot holes that weren't actually plot holes to begin with. In this case, the victims are trapped in a bomb shelter miles underground-in order to get the six codes necessary to open the exit door, Zero tells them, six people must die. As in the first two titles, Zero Time Dilemma focuses on nine individuals who have been locked up by the villain Zero, forced to compete against each other in "escape room" puzzle situations. This is the third in a series of adventure games that eschew linear storytelling techniques. There are a slew of minor problems that mire its intriguing story, but nonetheless, Zero Time Dilemma wields complex topics to paint a morbid tale about the essence of human nature. ![]() It explores quantum physics and meta probability, horror tropes and memory loss, revealing hidden nuances as it unfolds like an origami swan. Zero Escape: Zero Time Dilemma is a game that refuses to be pinned down.
0 Comments
Leave a Reply. |